If you’re looking for an excellent example of the merger of quality control and the creative approach, let me direct you to Project Stroop.
Project Stroop User Experience
Upon loading this web based app the first time, this game may seem very familiar. Digging in though one will find this experience to be far different, and far more challenging, than originally expected. As we get deeper into the game though, we observe our famous game of simple reputation has been warped into a psychological challenge offering players with a degree of difficulty most modern games would not dare present. We find that many of the typical mechanisms in which a player memorizes the order are being interfered with.
Lights and sounds turn on inconsistently. Sometimes the reminder part of the sequence displayed much faster, or you’ll be given 2 new events at the end of the sequence. The board may twist or one of the side buttons will activate expanding the field to up to 8 buttons! Despite these challenges, attention to detail and quality planning limits frustrations to these intended challenges, and not poor design.
Project Stroop Execution
Should the player continue to win, the array of revealed events continues to grow. Variables behind the scenes are aware if the event is a reminder or the next color in the sequence. If that color has been revealed in this particular game before. So when red is revealed for the first time, it is ensured the light and sound both turn on. After the color is revealed, future reveals will always have at least the sound or color. Dud events where the entire board turns gray for the event cann’t happen during new events being revealed. No matter how chaotic the reminders get, a player will always be given proper information to move forward.
For each browser session, a collection describing the different challenges is revealed. For a lure to keep returning, the high score is saved locally. The corner menus and side buttons will flex should the browser be resized.
Project Stroop Technology and Tributes
While I’ve written every line of code I’d like to give some special thanks to Mr and Mrs Something for the sound effects and John Ridley Stroop, publisher of the Stroop Effect.
Click HERE to play Project Stroop. Not all browsers are currently supported.